ENHANCING CREATIVITY AND INTERDISCIPLINARITY IN STEAM EDUCATION THROUGH TRAINING OF TEACHERS IN COMPUTATIONAL THINKING
Computational learning has taken a significant place in the educational framework of the last decade all over the OECD countries. 5 competencies can be nowadays considered as key assets in the framework of the 21st century: critical thinking as the possibility to develop independent analysis regarding learning and ideas, the capacity to cooperate towards a shared goal, the creativity process to reach higher level of innovation from the society, the capacity to solve problems, and computational thinking as the capability to model data and knowledge based on complex and logical algorithmic resources.
However, training of secondary schools’ teachers remains a high challenge regarding digital skills. Aside from the formal commitment of European schools to introduce programming to their students, the initial training of professors has not been developed accordingly to the needed level to enable coding practices in the classroom to be integrated in the curricula according to its full potential.